This was an iPad application to test colour and contrast sensitivity of users. Developed for the UNSW School of Optometry and Vision Science, the application helped determine chromatic (Red, Green, Blue and Yellow) and achromatic (Black and White) thresholds of it’s user’s vision, by undertaking three sets of games.
Colour Vision was brought to us by UNSW School of Optometry and Vision Science to aid in PhD research. Using game mechanics and tradition colour testing tools like ishihara plates, Colour Vision aided in gathering appropriate data on user’s colour and contrast sensitivity.
We were assisted in development and design by Malcolm Ryan.
The games incorporated a stepping algorithm that altered the difficulty of the game based on the user’s skill.
In addition, the application captured user interaction data that appropriately measured colour and contrast sensitivity, while also cataloguing the user (test sample size) demographical information.